Now Shipping

Good Vibes

Twenty years across design, product management, and engineering, and AI finally let me use all three at once.

Design lead who ships.
Idea to code, end to end.

Twenty-plus years leading design. Owning roadmaps. Working close enough to engineering to write tickets, review PRs, and speak the language. Three perspectives rarely live in one person — and even then, shipping took a team. That part's changed. I can design it, spec it, and build it. The whole product loop, closed.

Before
Prototyping took days and usually needed dev help
Prototypes exist by end of day

What used to require a handoff, a backlog ticket, and a sprint now happens in an afternoon. Idea velocity is a different game entirely.

Before
Side projects stalled at "I'd need to code this"
0→1 is genuinely within reach

I shipped two real working apps in the time it used to take to spec one. The barrier between idea and product has collapsed.

Before
Design and engineering stayed in their own lanes
I'm the whole lane now

Prompting is product thinking. Writing clear intent, anticipating edge cases, defining "done": those are design skills that translate directly into better output.

Before
Creative bets required justifying the effort
Low cost to experiment means I experiment more

When iteration is cheap, you try more things. Most don't work. The ones that do are sharper because you found them faster.

Before
Taste was an output: what you delivered
Taste is the input: how you direct

AI writes functional UI fast. Knowing when it looks wrong, and being able to name exactly why, is where 20 years of design experience pays off.

Before
Shipping meant managing a team and a roadmap
Shipping means opening Claude Code

The feedback loop is now me, the code, and what I notice when I use the thing. That directness changes how you think about product quality.

What I've shipped
Live iPhone iPad Apple Watch

Pop Quiz Music

11 Million Songs. Fastest Voice Wins.

I wanted a music game anyone could pick up without downloading a thing. On iPhone, two players go head to head on a single screen. On iPad, up to four people can play together, no separate devices needed. You build your own lineup by adding any artist from Apple Music, so every game feels personal to the room you're in.

Learn More
Pop Quiz Music app screenshot
Coming Soon iPhone iPad Apple TV macOS

Pop Quiz Knockout

Voice-Powered Last One Standing Trivia

The idea was simple: a trivia game you could play from one device using just your voice. No phones out, no apps to download. Apple TV turned out to be the perfect fit. Players take turns answering open-ended questions out loud, like "name a recurring Simpsons character", and wrong answers knock you out. Last one standing wins.

Coming Soon
Pop Quiz Knockout app screenshot
Live Desktop Mobile CMS

Concert Archive

Every show I've ever attended, mapped and searchable

A personal archive of every concert I've attended, sortable by artist, venue, city, and year, plotted on a live map. Built for purely self-indulgent reasons and turned into a full data visualization app with stats, setlist history, and an interactive globe. The project that started this whole building habit.

Learn More
Concert Archive app screenshot
What's Next

Lots more in the pipeline.

There's no shortage of ideas, just not enough hours in the day. New projects are taking shape, and I'm always up for a conversation about what's possible when design, product, and code work in the same hands.

Get in touch
Pop Quiz Knockout
Real-time head-to-head music trivia. Multiplayer matchmaking, live scoring, and AI-generated questions that change every round.
More tools, more experiments
Ideas across productivity, music, and data. Some will ship. Some won't. All of them are worth trying to find out.
Want to build something together?
If you're working on something interesting and think a designer who can also think like a PM and build like an engineer might be useful, say hi.